Showing posts with label action adventure. Show all posts
Showing posts with label action adventure. Show all posts

Sunday, August 2, 2020

Why writing West Michigan Apocalypse is fun



I am not a weirdo (yes, you are), or a doomsayer. I am not a negative person. I am not some guy that feels down, full of despair, and desiring of bringing people to the pits of fear, anguish and loathing.

I AM AN ADVENTURER, fictionally. I write ADVENTURE FICTION.

Why is it I enjoy writing post-apocalyptic tales of action and adventure based in and around my home state, and old hometown here in West Michigan? Why? WHY? Because...

Because I know THIS PLACE. I know my old hometown, and my locale here in western Michigan. I know the nooks and crannies, the towns and out-of-the-way places. The woodlands and the concrete jungle.

I do not have to go far along the roadway to get thought and inspiration on new tales of epic adventure to bring to my little warped mind, and to paper or blank writing screen. There can be a whole shite ton of adventure right where you are sitting if you ponder it long enough.

But why, you ask, why do you write that END O' THE WORLD stuff?

I don't write END OF THE WORLD stuff. If you read my material you know the stories don't end. Humankind does NOT disappear. Yeah, we get roughed up a bit, a few not make it, but the survivors keep standing up and moving onward. It's never a real END, just another opportunity to rise up and keep fighting the good fight... sometimes after a little rest from getting beaten down.

Sometimes my post-apoc material doesn't paint a pretty picture. That's reality isn't it? Sometimes it's not pretty nor smells great, looks great, feels great. But somewhere in the midst of the mud and blood, there is a spark of HOPE. The main characters might not survive their travels, but they certainly will have fought the good fight for others to live a new day and a potential brighter future.

I'm going to keep writing adventure fiction, and most likely keep venturing in the West Michigan fictional apocalyptic world.

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I carry my own stock of my books. Contact me at: authorpeterwelmerink@gmail.com if you hanker for some adventure fiction.



Thursday, December 10, 2015

MICHIGAN SPACE EXPLORER RETURNS TO A STRANGE STATE


















Captain Paul Wells, aka Space Voyager, has returned home from ten years in deep space. He finds his beloved state of Michigan, and his home on the shore line of Lake Michigan, not how he had left it.

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In my new SciFi Michigan-based series, I drop the main character into his homeland that has become barely the place he recognizes or remembers. 90% of the inhabitants of Michigan (at least the lower peninsula) have vacated the Mitten state after a man-made disaster, disagreements between the government and the mega-corporations who rule the roost, and a incursion of robotic beings, spawned from a rogue AI system in Grand Rapids, change the landscape of the place.

After the robotic Synth-Units, or Sues, attack and destroy his lake shore home and base, and curious about this "strange home" he's returned to, Captain Wells decides to venture deeper inland to the source of the Sues and the massive AI system called RAS. (rass)


His wanderings will get him into a heap of adventure... and trouble.



An excerpt from RETURN TO STRANGE HOME:

"From the data I had reviewed upon descent, the Earth was the same as I had left it. The United States was still in turmoil over a power struggle between the government and the megacorporations. I could never keep up with every merger and dissolution of businesses into one huge company. Most big business moved south of the border and overseas, making the Tri-State area an industrial dead zone.

Michigan was still a forest realm, except on the east side of the state in what remained of Lansing and Detroit. West Michigan had returned almost fully to nature, the government keeping the area quarantined ever since a madman bathed it in a lethal cloud of bioagents over a decade ago. Last I’d heard the state was clean, but the government had struggled through innumerable lawsuits over the tragic incident, refusing to let people repopulate the area; which led to more lawsuits. The military kept it free from curious folk who wanted to venture into its reacquired natural state..."


Photo with enhancements by APW Productions copyright 2015


Photo with enhancements by APW Productions copyright 2015



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Q&A with Peter Welmerink

Q: Why, in these currents stories and books, do you write Michigan as some sort of post-apoc No Man's land? 

A: Because it's fun. Seriously, ever since I was little and could venture out into the "wilds" of my surrounding neighborhood, in my mind, there was always ADVENTURE there. Fictional and non-fic alike. I simply put my crazy writer's idea hat on, and came up with several challenging "doomsday" scenarios for the city and state I love.
 
Why should New York City, LA, Tokyo and Atlanta GA have all the fun?

Oh, and really, I am an upbeat, positive person.

Q: When did your Space Voyager character come to life? Are there any differences between the character from back-when to now?

A: Space Voyager came into being roughly 1978-1979. I did over 100 "issues" of a "comic book" drawing him as a stick figure. His ship, The Wild Blue, was part of his storyline even back then. His adventures were mostly cosmic, off-earth and very, very strange. He did have some planet-side adventures, though these meandered into tales with dinosaurs and other oddities. I was 14-15 after all.

The current rendition of Captain Paul Wells/Space Voyager was done by the talented Tim Holtrop. Not a stick figure any more, Captain Wells is a fully fleshed out character. No comics done of him though... for now.

The current Space Voyager tales have the character on Earth, fighting the good fight, trying to right things if possible. And the tone is much more serious.

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 RETURN TO STRANGE HOME
 


 

Tuesday, December 23, 2014

HUNT FOR THE FALLEN (TRANSPORT Book Two) available now

 
 
 
Captain Jacob Billet
Journal Entry - Sunday April 5, 2026
 
It’s raining, it’s pouring, the undead are roaring…
 
Amassed at the UCRA east end enclosure, the dead strain the fence line while soldiers keep watchful eyes, the survivors on the opposite side of the rising river about to lose their minds.
 
It’s a crazy time: nonstop precipitation; everyone's up in arms; paranoid city council members with an asshat City Treasurer. Water, water everywhere. Zees dropping into the churning drink. Troops afraid of being stitched up and thrown back into the fray as Zombie Troopers. Tank commanders getting itchy to head out on their own after drug-laden shamblers. Reganshire insurgents trying to extract our west side civvies for some unknown reason, possibly pushing the city into taking heavy-handed action against them.
 
Then there’s some black-haired dead dude staring at me through the fence, grinning like he’s off his meds.
 
And I thought Lettner was a headache.
 
All this sh*t might give me a heart attack.
 
 
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1. TRANSPORT (Book One) takes place in September 2025, in and around Grand Rapids, Michigan, 12 years after a viral pandemic has changed life...and unlife...as we know it. To protect and help rebuild some of the larger grottos of humanity "post apocalypse," the military has been restructured and dispersed to remaining large metropolis like Grand Rapids. The series is centered around Captain Jake Billet, his wily crew and their massive M213 Heavy Transport Vehicle, the HURON.
 
Where does HUNT FOR THE FALLEN...well...fall in the scheme of things?
 
Crazed author: HUNT takes place about 7 months AFTER the events in Book One. Billet and crew are back in the West Michigan area after avoiding the place for a while. The covert mission details of the late NSC High Commissioner William Lettner have gotten out to the media, the mission and those involved is not longer a secret, and Billet, the GRCC (Grand Rapids Central Command) and Grand Rapids are seen as both heroes and villians.
 
Though Captain Billet is seen as more a hero for doing what he did to bring Lettner to justice, he doesn't like that kind of spotlight. He wants to keep his head low.
 
And with loyalists of the Lettner out and about, still pushing for the eradication of Zombiekind, causing whatever kind of annoyance to people who do not think in those terms, as the man seen responsible for delivering Lettner to his execution, it might be a good idea for Billet to keep his head low.
 
Oh, and it is April 2026, and has been raining nonstop for weeks. The Grand River, running between the big city and the area where her local undead are retained, is heading to major flood stages.
 
2. What's introduced in HUNT FOR THE FALLEN?

Insane writer: We see more of the GRCC, namely in another big military vehicle and its commander, a Abrams MBT (Main Battle Tank), the DEVASTATOR, and its TC (Tank Commander) Major Jeremy Pike.

We are introduced to the illegal drug trade of the times where you can buy any mind altering chemical you want, just have you handheld tracking device and search for the dead creature with your substance of choice sown into its empty abdominal cavity.

We get to peek inside the workings of the Butterworth Test Facility where mortally wounded soldiers are stitched up and brought back into service as ZiTs, Zombie Troopers.

The HURON has gotten an upgrade: a 25mm remote-controlled cannon and turret AND a new navigator who may not survive their latest excursion.

Oh, and Billet is feeling severely under the weather, both psychologically and physically, which may not bode well for his future functionality.

3. Would you classify the TRANSPORT Series as a Military Thriller or a Zombie Horror fest? L. Andrew Cooper, one of the reviewers for TRANSPORT Boon One, expressed it more as "zombie fantasy."

Twitchy Word Scribe: I would probably call it a nice mash-up of both, with leanings more towards Military Thriller and/or Action-Adventure.

TRANSPORT was always intended to be a story about the soldier and his/her armored vehicle dealing with the "new" world around him/her, about how they cope and maneuver in what I call this POST-post zombie apocalypse world the series takes place within. The zombies are there, in the background, shambling and lurking, while it seems the real menace is Humankind who struggles to get back on their feet...and pursuing it any way possible, often times not for the good of others.

Perhaps it should be called a Survival story wrapped in Zombie Fantasy sticky paper.

4. How long did it take you to write HUNT FOR THE FALLEN? Do you consider yourself a diligent and focused writer?

Non-diligent, non-focused writer: I started writing HUNT FOR THE FALLEN roughly May 2013 and, with a poppin' re-write I decided to do, capped it off June 2014.

The thing with TRANSPORT, I have a fairly good idea of where I want each book to go. It is easy to write, an easy map to follow, when you have a good idea of the route. In this way, I guess you could say I am a focused writer.

Diligent? No. Where TRANSPORT Book One was very easy to write because everything just flowed, Book Two sometimes slogged along for me writing-wise like the torrential rain and soggy lands within Book two's landscape. Book One hit me so hard and fast, Book Two was like OH SHIT, UMM, NOW WHAT?

Thus the re-write, self-re-polishing of HUNT FOR THE FALLEN after the initial writing. I feel the re-writing made Book Two really stand up on its own, shift into overdrive, and spin a big rooster of mud, action and zombie guts into the air. It POPS, enough so that when my editor (Rodney Carlstrom) got his hands on it finally, he said (in a good way): WOW!

5. What's the deal with the book covers? They seem to link together. And is the cover art and interior art done by the same artist?

Happy-as-a-clam author when seeing cover and interior art: I was very fortunate when my publisher, Seventh Star Press, hooked me up with Jason C Conley. I gave him the gist of the series, what it was all about, what I slightly foresaw on the covers, and next thing I know he does this FAN-EFFIN-TASTIC triptych cover montage that hit the thing wa-ay out of the ball park. The colors, the atmosphere, the pandemonium within the frames... Jason killed it in the best way possible.

The triptych cover pieces, all together, make a kick ass 24 x 36 poster.

Seventh Star Press typically works with one cover artist and interior artist who are one in the same. Again, I got extremely lucky to work with a separate cover artist and separate interior artist.

The very talented Tim Holtrop did the black and white interior illustrations. This was definitely a one-on-one work relationship where we dialed things in and, mainly, got great illos of Billet and his crew, and a few key scenes, fleshed out. I wanted to make sure the reader had good imagery of the main story characters, in some form of action pose, to bring them (the characters) to life.

Like Jason hitting it out of the ball park on the covers, Tim made another home run, crushing the ball over the stadium roof and miles above the city with his fantastic interior illustrations. (Again, kick ass poster quality work.)

6. Thank you for taking the time to talk to us.

Unstable author: No problem. I'm Batman.

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HUNT FOR THE FALLEN: TRANSPORT Book Two is available currently in all ebook formats via all prominent online booksellers. The paperback will be available very soon.


TRANSPORT Book One is available in ebook and paperback formats at all booksellers. Ask for it by name and author, or go here to purchase:
 

Sunday, September 28, 2014

Fleshing Out TRANSPORT Part 1

The entire TRANSPORT novella series and short stories started with a desire to write something within the Military Thriller / Military Sci-Fi genre. I also have a big interest in all things Military. I decided to take a spin outside my usual writing of Sword & Sorcery, and roll into some Military action-adventure.

The world of TRANSPORT was born.

The story takes place in Grand Rapids, Michigan circa 2025. After a pandemicly serious strain of H7N9 (avian influenza virus or bird flu virus), the world has been turned on its head. You are either fortunate enough to not be affected, or unfortunate and affected. INFECTED. If you are infected, you go one of two ways: you die, completely, dead-dead, or you become a walking maggot factory.

Grand Rapids, as most of the other LARGE cities in the country, has become a walled bastion for humanity of the true living type. Industries have moved back close to the hub of the city if they had been stationed in the outskirts. Other than the tall concrete walls, gates and concertina-wire fences, it is business as usual; day to day survival, luxuries still of home (just packed with more close neighbors)...

...But with that constant niggling feeling everything to drop into the shitter in the blink of an eye.

Why?

Because outside City Central, people, creatures, towns and smaller habitations fight BIG TIME for survival. The niceties and necessities of life are quite a bit more... challenging.

The mighty Grand River separates the east side of Grand Rapids (City Central, the hub) and the west side neighborhoods. As mentioned, on the east side, the Living. On the west side, the big city's undead roam.

Okay. Zombies. The walking dead. Rotters. Shamblers.

But these rotting-faced, face-chewing folk are something more.

I didn't want the same old ZOMBIE THANG going on. You know, people running around, running away from the undead, fighting the undead, the undead wanting to tear them up, eat their brains.

Nah.

The world of TRANSPORT takes place in a post-post (zombie) apocalyptic time. The virus is more or less a thing of the past (happens in 2013) and Humanity, so far as usual, has survived to live another day and try and start anew. The undead are still around. The unforunate Grand Rapids undead civilians are contained on the west side of town behind a huge fence line. They are fed doped meat to keep them docile. There are laws about the Military or anyone else shooting them, doing them harm as they are "less fortunate friends and relatives" who are still cared for. More or less. The living city folk let the Military have the crap job and go in and feed them and protect them if shit hits the fan.

There are still your angry FERAL zombies that want to rend you to pieces and sup on your flesh and blood. Outside the city limits, outside the barricaded villages miles away from Grand Rapids, these "wild dog" type zombies still wander and will attack if provoked or are simply hungry.

It is better to walk softly and carry a loaded machine gun than make a shit load of noise and attract every pissed-off undead thing in your vicinity. Even if you are in an armored vehicle, getting gang-piled by snarling, snapping Zees...not so good.

There are a few other types of ZOMBIES in the series/storyline that I think stand apart from the usual serving of the undead within the genre. I will talk about those and other things, like, why Grand rapids, Michigan? Why the Military? Why a 1950's gas station attendant zombie in my next FLESHING OUT posts.

Until next time.

Don't fear the dead, they don't have to deal with living like the living do.

ZOMBIE TROOPERS, a new TRANSPORT World related series I am working on.
No publisher yet but good Pos-Apoc Military goodness.

Sunday, September 14, 2014

TIM HOLTROP: Five Things Learned Illustrating the TRANSPORT Interiors

Specialist Eddie Mulholland, Rear Gunner of the M213 HTV HURON
I met Tim Holtrop about 20 years ago (my, how time flies) while pursuing a local illustrated digest thingie called PETRUS COMICS PRESENTS. I got lucky enough to know this very talented guy, and ran into him again a year or so back when I was writing another Grand Rapids-based post-apoc tale entitled FINAL RIGHTS. Tim did some sketches for that story, just for my eyes, just for the fun of it.
 
When my idea for a post-apoc military/zombie action-adventure series came about, I told him about it, and next thing he was working on little illustrations to visualize things.
 
And then I got him REALLY involved, paying job-wise, in doing real deal B&W illustrations for the TRANSPORT series. (Thank you, Stephen Zimmer.)
 
Tim is a great guy, a truly blessed artist, and a friend.
 
Take it away, Tim...
 
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When Pete asked me to write "5 Things I Learned..." doing the interior illustrations for TRANSPORT, I had to take a moment or so to think.

I wonder if it would count toward the five things if I mentioned the renovations to the fallout shelter, adding extra rooms (secured, separated from the rest of the unit) in case some of my loved ones were zombified and needed a safe place to stay near us in a nuclear war...or my recent investment in developing and stockpiling MORG (doped meat by product used to feed the local zombies in the book series--PJW) for the pantry, so they'd have something proper to eat.
 
Hmmm...maybe that's not what Pete wanted me to write about. (Nope--PJW)
 
I guess I'll move on with things related to doing the art for his books.
 
1. I still enjoy helping others put their imaginative vision on paper.
 
I've drawn a lot of pictures for a lot of people over, well...A LOT of years. When people want me to draw something for them, they usually have some idea of what they want me to draw. Some folks have a very particular vision, and I have to work diligently, using the skills I've been given, to meet their high demands. Other folks have more of a general "subject matter" in mind, and are willing to allow me to craft the art as I see fit, trusting that I'll do something cool. Most folks that I've worked with fall in between, having varying degrees of clarity about what they want drawn, allowing me some freedom to explore and help them bring their idea to light.
Tim Holtrop early sketch of the M213 HTV HURON
 
Pete Welmerink had some ideas in mind for the TRANSPORT art he wanted, and he provided me with good reference material, including some of his own stick figure sketches to help communicate his ideas to me. (That's about the best I can do. Stick figures.--PJW) He also gave me the freedom to explore the characters, settings, and action of each scene within the boundaries of his vision for it. I was able to help him explore possibilities for actions, poses, shots and angles in the concept stage of the art, and he provided me with good feedback and decisions that helped keep us on-track all the way to the finished art. I think we worked well together. (Yes!--PJW)
 
For many years, God has blessed me with the ability to enjoy working with and serving people. My job as an artist has been less about "art", and more about helping others with the skills I've been given. I had a great time working with Pete on the TRANSPORT illustrations. After all this time, I still enjoy what I've been given to do, and for that I'm very thankful.
 
2. In a world full of bleak doomsday scenarios, Pete's approach to Zombies is interesting and refreshing.
 
We seem to be fascinated by death and destruction in our culture, and that's reflected in a lot of our entertainment, especially the Zombie stories that I've seen (I may have missed something, of course...I can't read books or watch TV and movies all the time...I'd never get work done!).  Pete brings in a very interesting human element to the post apocalyptic world as he shows that people still care about their loved ones despite the horrifying condition they're in. They care so much that they've developed a way to keep them fed and docile, and given them places to "live" in the community. Zombies have been integrated into this speculative future society as they rebuild and deal with other danger and the politics of life in this new world. I like what he's doing...I think it provides us with a sense of hope...perhaps the future isn't going to be completely ruined after all.
 
I also like how Pete made use of real places in this speculative, fictitious future. I enjoyed drawing what some of those places might look like in that setting: the Westside Apostolate, the old Marathon station, the city of Grand Rapids itself...wonderful tie-ins to this real world we live in. Some interesting fictitious characters like Sister Mary Mirose, Bob the zombie gas station attendant, and the Huron's crew, coupled with a good story, gave me a lot of interesting things to draw.
Tim Holtrop sketch of the M213 HTV HURON with its 25mm cannon turret.
 
3. I enjoyed researching and drawing military equipment and vehicles.
 
Some folks may think artists have to have everything already memorized to be able to do their work on a job...but that just ain't so. Artists get to research their subject matter before they draw it. They tackle assignments involving things they already know and things they have yet to learn about (although, some clients might prefer that an artist already know the subject matter to some degree, especially on a tight deadline with little to no time for research!). As an artist, I am blessed with the opportunity to learn new things frequently as I do my research for a project. Even though clients provide visual reference for the things they want rendered in a particular way, I still have to explore the reference, and I come away learning something about what I'm about to draw.
Tim Holtrop does action figures...illustrative-wise!
 
I knew a little bit about military equipment and vehicles from past work, but working on TRANSPORT helped me learn a whole lot more, which is something I definitely enjoyed. The future world Pete has crafted isn't so far removed from our own, and the military items in use are still pretty close to the things we use in our present world. Even though it's a bit more time intensive to draw military gear than normal day-to-day civilian items, the researching and sketching taught me more about the things our brave men and women in uniform have to use to protect us and our interests in today's troubled world, and helped me apply them to a speculative world of tomorrow. 
 
4. Digital inking takes a bit more time for me than traditional pen & ink, but I like the results...it's worth doing.
 
It's been a while since I've smelled the odor emanating from an open bottle of black ink, or felt the sensation of my #102 dip pen nib through it's plastic handle as I moved it across a sheet of bristol. It's also been a while since I've felt the disappointment of having to white out a stray ink line, or patch in an element I've had to make changes to after it was already finished in ink. I miss these things, but at this point in my life I don't have the studio space to accommodate all the art tools I love to use...Instead of buying a bigger house, I chose to use the digital tools being offered these days.
 
Driver of the M213 HTV HURON, Spc. Loutonia Phelps, laying down the law.
Although I drew the interior illustrations for TRANSPORT in pencil (on paper), I used a combination of Manga Studio EX 4 and Photoshop to handle the inking chores. After scanning the pencils and making any adjustments necessary in PS, I imported them into MS (yes, I like to abbreviate!), turned 'em into bluelines, and set up my layers. From here onward, I inked the art with some of the wide variety of tools available to me. I don't even come close to using all that's available, but it's always good to have more than enough. Later, I exported the inked art to be able to do any final work or effect in PS.
 
I'm used to using triangles, french curves, and other physical tools when I draw and ink, but in the digital world, things are a little different. Inking in MS provides some cool tools with the special rulers like the perspective rulers, the parallel lines ruler, and the custom rulers I can make when I need to ink a special shape. It's different from traditional inking, but it's actually pretty fun to use. It takes me a bit more time than traditional inking at this point, but there's a lot to explore and the effects that I can produce digitally are much easier for me than when using pen/brush & ink. As for making corrections...well, I still need to make 'em sometimes (ok, a lot more than I'd like to admit), but now, it's a whole lot easier, and involves a lot less disappointment.
 
5. I still enjoy drawing zombies.
 
I've always loved drawing action-packed and adventurous material, but back in my "artistic youth" I loved to draw wild and gritty subject matter too, like zombies, violent battles, and destruction. What other fantasy-loving heavy metal music fan wouldn't love stuff like that? But God had other plans for me, and brought me through a lot of experiences over many years changing my life and helping me broaden my artistic range to be able to enjoy working on everything from sci-fi to children's subjects.  (Once God gave us some kids, I couldn't help but start working on softer, friendlier material...who wouldn't do the same?)
A Feral Zombie and not-so-Feral, but local Grand Rapids undead citizen BOB the 1950's gas station attendant zombie
 
I've worked as an artist on projects in all sorts of media, drawing fantasy creatures, cute cartoon animals, cars, food, and normal everyday folks. I didn't draw much of the gritty, violent stuff anymore...and, oddly, I didn't mind.
 
Over the past few years, I've been given opportunities to draw the undead again, and I've realized that I'm approaching it from a different standpoint. I've grown a lot in my personal life and as an artist. I was a little apprehensive at first about drawing zombies again, but I gave it a shot, and found that even though my heart and my life have changed, I still enjoy drawing a wormy, walking corpse from time to time. I think Pete's approach to zombies (as I mentioned above) has helped me ease back into this, as he really has added something significant and mature to the direction of post-apocalyptic zombie lore.
 
Well, I guess these would be the "appropriate" 5 things I learned working on TRANSPORT. I should probably wrap it up now, as there's still a lot of work to be done if I'm ever going to get a 15-foot tall, heavily armored family transport ready to roll so I can run errands safely when the world falls apart.
 
Hmmm...I think I'll need to build a bigger garage, too.
 
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BIO:
Tim Holtrop always has loved drawing and telling stories. He’s very thankful that God has blessed him with the ability to do both professionally. Over the years, he’s been given work in publishing, film, television, advertising, web, and other entertainment related arenas drawing comics, storyboards, comps, concept sketches and illustrations. He’s spent some time working in Los Angeles before moving his family back home to West Michigan, where he currently provides his services by working from home and delivering art to clients via e-mail / internet.
Web Sites:
Portfolio: www.timholtrop.com
For the whole family (I told ya'...I do more than zombies):
            Cute cartoon animal designs: www.cuddlycritters.net
            Free printable activities and books: www.cybercrayon.net
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You can find Interior Artist Tim Holtrop and Cover Artist Jason Conley's work upon and within Peter Welmerink's military/zombie series: TRANSPORT.
 
TRANSPORT Book One available now at all booksellers. Ask for it by name if they do not have it on the shelf.
 
 
 
 

Friday, August 29, 2014

TRANSPORT to IMAGINARIUM

My panelist and moderator schedule for the forthcoming IMAGINARIUM Convention in Louisville KY this September is here!

I am looking forward to meeting the Seventh Star Press team (my publisher) and SSP authors, other writers and all sorts of new people and new friends.

My IMAGINARIUM Schedule:
Saturday      11:00 AM     Cover Lovin'
Saturday      7:00 PM        The Zombie Horde
Sunday        9:00 AM        Lone Hero Vs. Heroic Group
Sunday        11:00 AM      Into the Wastelands (M)

I will also be at the Seventh Star Press table/booth, hanging with the SSP crew and signing books.

Hope to see you there.
 
 
 
 
 
 
 
 
 
 
 


September 19-21 2014 Louisville, KY
at the Crowne Plaza Hotel

The Imaginarium offers a wealth of programming, events, and all kinds of fun for those who enjoy the world of creative writing!

The Imaginarium is open to all genres, and explores all kinds of creative writing, from books, to comics/graphic novels, screenplays, blogging, and much more!

The convention opens to the public at 4pm on Friday and runs through ...the close of the Awards Banquet on Sunday (which starts at 5pm). Programming begins at 9am on Saturday and Sunday, and for the most part panels end by 9pm on Friday and Saturday.

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TRANSPORT (Book One) can be found here:
AMAZON
SCHULER BOOKS

  

Tuesday, August 5, 2014

PETER WELMERINK: Five Things I Learned Writing TRANSPORT


 
The HURON, a 72-ton heavy transport vehicle and an army of four; tracked, racked and ready to roll, to serve and protect the walled metropolis of Grand Rapids — both her living and her undead. Captain Jacob Billet and his crew patrol the byways, ready for trouble.
 
William Lettner, the North Shore Coalition High Commissioner, has enemies from the mainland to the lakeshore. He needs to be covertly transported back home after a disastrous meeting in Grand Rapids. He has no love for a city that give unliving civilians the right to survive.

Assigned to bring Lettner home, Billet finds himself assaulted and insulted by the commissioner's venomous outbursts every mile travelled as they move through the treacherous landscape between Grand Rapids and the shore of Lake Michigan.
 
To complete the mission, Billet, the HURON and her crew will have to face domesticated zombies and the feral undead; marauders holding strategic chokepoints hostage; barricaded villages fighting for survival, and a group of geneticists who’ve lost control of one of their monstrous experiments.
 
Travelling through West Michigan was never so dangerous.
 
***
 
DREAM IT, DO IT
I have been writing stories about epic Sword & Sorcery tales and Military forays for as long as I could put pen to paper. When I got the idea pumping through my system about the TRANSPORT series, and wrote that first manuscript, and submitted it to a publisher, and got it picked up for
publication; BAM! Dream come true.
 
If you have an idea, and it keeps burning in your mind, and you can't shake it from your system, or it simply doesn't fade away, then you HAVE TO DO IT! Set some time aside. Put your butt in the chair and your body to the drawing board, keyboard, paper napkin, in front of you and start getting that idea down. Make it happen, because, who knows, you might have a BAM! DREAM COME TRUE.
 
CLICHE? WHAT CLICHE?
I did not set out to write another ZOMBIE-engorged tale when I sat down to write the TRANSPORT series. It was first about writing a fictional, somewhat futuristic, post-apoc tale set in my old hometown GRAND RAPIDS and somehow mix a strong military presence into it with cool soldiers,
big armored military vehicles and a lot of action. The zombie aspects were sprinkled in after a thought of: WHAT ELSE CAN I THROW IN THE STORY FOR ADDED CHAOS. I like zombies so, it was zombies.
 
But MY ZOMBIES ARE DIFFERENT.

Bob the zombie service station attendant
Illo by Tim Holtrop
I don't want my characters having to run away from zombies. No mass of brain-hungry rotters rampaging berserkly (new word) killing every living thing. Sure, I have the FERAL "wild dog" zombies on the outskirts of town, like giant biting pesky Horseflies always swarming about, but I also have "civilian" zombies...the unfortunate city folk who have succumb to the virus and trip-shamble about the large fenced-in retention area that is on the west side of Grand Rapids across the river from city central. There are laws to protect those undead, and they are fed doped meat to keep them "tranquil" while City Central tries to figure out what to do with them.
 
And then you have BOB the 1950's gas station attendant zombie.
 
IT'S EASY SOMETIMES WHEN IT'S ALL IN YOUR HEAD
TRANSPORT Book One was all in my head. The beginning, middle and end were all there right from the get-go. I knew what I wanted, when I wanted it, where to put it. I knew the characters though they came even more to life when I started writing them. Some characters and scenarios just
POPPED ONTO THE PAGE when my main group entered their locale in the story stream.
 
Basically BOOK ONE was fully imagined before I wrote it. It was easy to write. It just flowed out of me onto the page.
 
Book Two (TRANSPORT: HUNT FOR THE FALLEN) was a bit harder to write. I think sequels are always a little harder to plop down on page because, it's like, you almost know too much about everything, how do you make this all fit now, what can you do to RAMP THINGS UP, escalate the story line, the plot line, to possibly make it even better than the first book.
 
I figured it out and after some heavy duty, thorough reviewing and revising, I really like how Book Two has come out.
 
Book Three (TRANSPORT: UNCIVIL WAR) harkens back to Book One. I know where I am going, where I am taking things, and it has been fairly easy to write, and I'm having fun doing it.
 
A COUNTRYSIDE FULL OF POSSIBILITY
I scaled my story down to mainly the city of Grand Rapids, Michigan, and West Michigan spanning an area on the west side of the state, from Grand Rapids then westward between Holland and Muskegon which are along the Lake Michigan lakeshore. If you look at this area on a map, you can
see it isn't necessarily a HUGE area. IT IS ENOUGH FOR MY STORYLINE.
 
Besides having large cities and small towns peppering the region, there are also a lot of wild woodlands, farms, etc., scattered about West Michigan. Miles upon miles of opportunity for both urban and rural chaos.
 
And since I know this region very well, it made it the perfect place for the TRANSPORT series.
 
RESEARCH CAN YIELD NEW RESPECT AND KNOWLEDGE
I did a lot of research in the Military realm of things while writing TRANSPORT. I wanted realism even though the books and characters are works of fiction. I spoke with friends and folks who had either served in the Military or were currently serving. I read a lot of true real stories of
battle across WWII, the Korean War, Vietnam and our more recent activities in the Middle East. They all added quite a bit of NEW RESPECT for the men and women in the field, for our veterans both past and present...and most likely, future.
 
I do have some worries about writing about the wins and losses of my fictional military characters as I am hoping I show no disrespect for our war fighters both past and present. I do not think I show disrespect, but when you have a new found respect for the real-life folks who forego a lot of pleasantries we take for granted, to serve and protect (this includes police and firefighters, etc.), sometimes I have a concern if I am doing this right. (I have gotten some feedback from some of these fine folks, and they say I am doing just fine. We all need levity from the real deal time to time.)
 
But then again, my military characters are honorable, fight for justice, serve and protect even in the most dire of situations and locals, just like the real-deal service folk.
 
I suppose, in a way, writing about my fictional MIL-characters, I am giving a respectful nod and salute to the non-fiction "characters" who are out there risking life and limb to assist and benefit our way of life.
A tank turret at the Russell Rd Military Museum
 
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TRANSPORT (Book One) can be found here:
 
AMAZON
 
 
SCHULER BOOKS
 
 
  
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Peter Welmerink (www.peterwelmerink.com) was born and raised on the west side of pre-apocalyptic Grand Rapids, Michigan. He loves his hometown and West Michigan, which is why he writes about it. He writes Fantasy, Military SciFi, and other wanderings into action-adventure. His work has been published in ye olde wood pulp print and electronic-online publications. He is the co-author of the Viking berserker novel, BEDLAM UNLEASHED, written with Steven Shrewsbury. TRANSPORT is his first solo novel venture. He is married with a small barbarian tribe of three boys.